Wake-OH!
Wake-OH! 2026
After receiving numerous reports and conducting a breif investigation several Government entities have decided to mobilize and arrest the leadership of a large Apocalipse Cult following. They have additional objectives to seize weapons and destroy ammunition. They also believe the Cult members to be in possession of several dogs who may be infected with rabies.
The Cult members could not help but notice the large number of mustering government forces and have begun shoring up their defenses while their leadership work through the night to finish their religious texts.
TEAMS
Government forces: full camo top/bottom and law enforcement impression kits. Gear color doesn't apply to the above.
Cult forces: Normal civilian clothes, no camouflage, No red/orange. Gear color does not apply to the above unless it is red/orange.
Advanced medic rules: All players may buddy medic any other play once. A player may also be revived by a medic up to two additional times for a total of 3 revives per life.
Be aware that some objectives may end with a building being "Burnt down". Destroyed buildings will be marked off with caution tape on the doorways. A player entering a destroyed building will need to immediately return to respawn.
8:30 registration and chrono open
10:00 brief
10:45 game start
13:00 lunch
14:00 game resumed with humvees for Blue forces
16:30 game ends
8:30 registration and chrono open
10:00 brief
10:45 game start
13:00 lunch
14:00 game resumed with humvees for Blue forces
16:30 game ends
Have fun, and good luck!