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Saving Roy's Privates

Saving Roy's Privates
April 12th

After a disastrous airborne insertion, several paratroopers from The People's Republic of Chadmenistan have been left stranded in Federation territory. Under the leadership of Major Roy-Sigma Weaver, the follow-up group invasion force is scrambling to rescue injured and isolated squads of airborne soldiers. With reports from patrols of scattered firefights coming into Federation High Commander, they have dispatched one of their most decorated and experienced force organizers, The Venerable Iron Bull who fights like a dog. However, recent intelligence to Federation Commander points to the strong possibility that there may be a spy. . . Among us. . . Will Chadmenistan rescue the Privates? Will the Federation find the spy? Find out on April 12th and become part of the story!

Timeline:
8:00....Field Opens (get here early)
10:00....Brief (be there or be confused)
10:45ish.....Game starts (if you guys aren't talking and making the brief longer)
16:45....Game Ends
**Lunch break may be put into place for player safety if we have a large number of heat related injuries.**

Game mechanics:
- Buddy aid of 1 revive for all players, medics will be in play and be able to provide 2 additional revive to dead players for a total of 3 revives per player. Revives can only be done with an Ace bandage or simulated tourniquet.
- Field and base commanders directing the flow of gameplay and supervising the completion of objectives.
- Domination points to represent invasion/defense success.
- Multiple predeployed forces at game start for rescue and capture/elimination missions.
- The spy(s?) Mechanic. The spy on the Federation will be an employed person who will be attempting to covertly hide dead drops, which the Chadmenistan forces must then collect. If the spy is caught in the act, they will become a POW who Chadmenistan must rescue.
- Chadmenistan (green) will be based at Pink Colony
- Federal Forces (Tan) will be based at yellow colony