Basic Field Rules
Age restriction is 12+ only for Saturdays & Sundays, 10+ on Fridays
Eye protection: 18+ are required to wear full seal ANSI Z87.1 rated goggles. 17 and under must have their full face covered. You can do this with a full face mask, or you can wear full seal Z87.1 rated goggles and some type of lower face protection such as a metal mesh lower, shemagh, balaclava, etc
Magazines/shells/clips cannot be in your gun in any safe zone, unless the weapon is holstered.
Masks must stay ON YOUR FACE at all times on the field. Players caught taking their masks off while on the field will be asked to leave.
Field Conduct
Call your hits. Airsoft is based on the honor system, and cheaters are NOT tolerated at Black Ops. If you are caught cheating, you will be banned!
If a player is suspected of cheating, call for a referee immediately.
Do not continuously yell “call your hits,” if you know that you have hit another player, call yourself out, and calmly explain this to them. That player must take the hit.
Any form of physical altercation such as fighting or verbal abuse will not be tolerated. Any violators will be banned.
Do not intentionally block or provide cover (body blocking) for teammates after being hit.
Eliminated players are forbidden to communicate with those still playing. If you are caught talking to a living player while dead, the living within earshot will also become dead, and this will be counted as a death. This includes giving supplies (gas, bbs, etc.) to those that are still playing. Dead men don’t talk!
No blind fire. You must be able to look down the sights of your guns to shoot
No climbing buildings, vehicles, trees, or anything else!
Hits
Any hit to any part of the body counts as a kill
Gun hits do not count, unless it would go through the gun and hit you- guns are not hard cover!
Ricochets do not count, unless it bounces off your gun at a shallow angle- side hits do not count
Rubber knife hits count as a kill (this includes being hit by an underhand tossed rubber knife)
Friendly fire counts! If hit by a fellow teammate, then this is considered a kill
When two players engage each other in combat (whether at a distance or close quarters), and both players get hit, first person hit is out. If there is a disagreement, both players are out regardless of who said “HIT”
After a player is hit, they must put their hand and wait 3 minutes to "bleed out" before going back to their respawn point. Dead players must have their hand up, or red cloth on head. If the player is in the line of fire, they may take THREE (3) steps to avoid being hit again. It is recommended that you take a knee during the bleed out, but it is not required.
Minimum Engagement Distance (MED)
LMGs have a 20 foot MED, and can not “bang kill.” If you are within your MED, you must use a pistol/secondary.
DMRs have a 50 foot MED, and can not “bang kill.” If you are within your MED, you must use a pistol/secondary.
Snipers have a 100 foot MED, and can not “bang kill.” If you are within your MED, you must use a pistol/secondary.
Grenades
Only wire pull smoke grenades are allowed on the field (NO homemade smokes are permitted)
Pyrotechnic grenades are permitted for use (this includes certain TAG grenades, Pea Grenades, etc.)
Allowed TAG grenades include: Paladin (chalk), & Archangel (impact) rounds for anti-vehicle use
Thunder B’s have a 15ft kill radius. If thrown into a building, everyone in the room is dead (must go through window or doorway, no throwing over the roof of the building)
Single grenade launchers and six barrel launchers are permitted for use. If you choose to carry the 6 shooter grenade launcher, you cannot carry your rifle with you, a pistol or shotgun is the only weapon you may carry while you use the 6 shooter. One shot with a grenade clears any room no matter how big (grenade launchers are the only weapons you can blind fire with on the field)
If a grenade launcher is fired into a room, all players within that room are considered hit. This includes shower shells, provided a majority of the bbs enter the room.
Rockets shot at the outside of buildings count as a kill for anyone behind the wall. If shot inside the building, anyone inside is considered dead
Claymores kill by bb hit only.
Medic Rule
Each person may carry up to two 2 feet long (minimum required length) bandages. This allows you to be bandaged twice on the field, acting as an on-field respawn
Wounded players waiting for a medic CANNOT MOVE without aid. Live players may place a hand on a wounded player’s shoulder and walk with them, which will be considered a drag. Live players’ hand must remain on wounded players’ shoulder in order to move.
Wounded players CANNOT TALK, besides calling out for a medic’s aid
Medics must wrap the bandages around the player’s arm (MilSim West Tourniquets are allowed for use)
Medics cannot medic themselves. Medics can only be bandaged by another medic
Medics will only be assigned by the Commanding Officer at your Starting Base, or the Admin at the beginning of the game.
Once a player has been bandaged twice, they can return to their Starting Base and respawn instantly, or report to an FOB that is controlled by their team and remain there for 3 minutes before respawning
Medics will have white tape on their right arm, or the front & back of their gear.
Searching Players
Live players may approach wounded players from the opposing team and search them for intel
To initiate a search, the enemy player puts their hand on the wounded player, lower their weapon, look at the player, and say, “I am searching you.” At that moment, the wounded player must relinquish any intel items they have in their possession at the time of the search
You MAY NOT take any of the dead person’s items. You MAY NOT touch or take any of their personal items. ONLY INTEL may be exchanged
FOB Rules
Forward operating bases can be captured by either team. The team's flag must be raised in order for that team to spawn at the base
Dead players must wait 1 minute at FOB before being spawned back into the game. You still must complete your bleed out time at the location where you were shot
Spawning at an FOB allows dead/wounded players to remove all previous bandages and put them back into their pouches
IF YOU ARE SHOT WHILE YOU ARE INSIDE THE FOB: You must LEAVE THE FOB IMMEDIATELY AND RETURN TO YOUR BASE TO RESPAWN. There is NO BLEED OUT. Immediately leave the FOB and go to base, or move away from the FOB so you are not in the way of other players
Vehicles
Vehicles will only be operated by BOA staff
Vehicles will not exceed 10 miles per hour
Players are not allowed to exit or enter ANY moving vehicle
Players must remain 10ft from any moving vehicle
Players in ghillie suits WILL NEVER lie near vehicle roads, trails, or in the driving path of any vehicle
Vehicles out of use will flash hazard lights or display dead rag
Disabling a Vehicle:
In order to disable a vehicle, a 40mm grenade/frag must be shot/thrown at the vehicle
After being disabled, the vehicle must “burn down” for one minute, after which all players within are considered dead. After the burn down timer, the vehicle must return to base, where it will be “repaired” for 10 minutes
Rockets immediately destroy the impacted vehicle, and kill all occupants inside.
Ballistic Shields
Shields must be realistically weighted and sized, ie 18”x36” and 26 pounds
Shield carriers are only allowed to use pistols when carrying the shield, no rifle/smg is allowed to be carried while the shield is in use.
FPS Restrictions
AEG, Bolt Action, Etc
No engagement distance with pistols or shotguns that shoot under 350 fps chronoed with .20g bbs
No engagement distance with AEG and Gas Rifles chronoed at 400 fps with .20g bbs. SEMI ONLY
20 ft engagement distance with LMG chronoed at 400 fps with .20g bbs. 26 RPS max.
50 ft engagement distance with DMR chronoed at 450 fps with .20g bbs. Must be LOCKED in semi. No full auto option on gun.
100 ft engagement distance with Bolt Action Sniper rifles chronoed at 500 fps with .20g bbs.
HPA
No engagement distance with HPA rifles chronoed at 1.42J with .32g bbs. SEMI ONLY
20 ft engagement distance with HPA LMG chronoed at 1.42J with .32g bbs. 26 RPS max.
50 ft engagement distance with HPA DMR chronoed at 1.78 J with .32g bbs. Must be LOCKED in semi. No full auto option on gun.
100 ft engagement distance with HPA Sniper chronoed at 2.29J with .32g bbs.
Age restriction is 12+ only for Saturdays & Sundays, 10+ on Fridays
Eye protection: 18+ are required to wear full seal ANSI Z87.1 rated goggles. 17 and under must have their full face covered. You can do this with a full face mask, or you can wear full seal Z87.1 rated goggles and some type of lower face protection such as a metal mesh lower, shemagh, balaclava, etc
Magazines/shells/clips cannot be in your gun in any safe zone, unless the weapon is holstered.
Masks must stay ON YOUR FACE at all times on the field. Players caught taking their masks off while on the field will be asked to leave.
Field Conduct
Call your hits. Airsoft is based on the honor system, and cheaters are NOT tolerated at Black Ops. If you are caught cheating, you will be banned!
If a player is suspected of cheating, call for a referee immediately.
Do not continuously yell “call your hits,” if you know that you have hit another player, call yourself out, and calmly explain this to them. That player must take the hit.
Any form of physical altercation such as fighting or verbal abuse will not be tolerated. Any violators will be banned.
Do not intentionally block or provide cover (body blocking) for teammates after being hit.
Eliminated players are forbidden to communicate with those still playing. If you are caught talking to a living player while dead, the living within earshot will also become dead, and this will be counted as a death. This includes giving supplies (gas, bbs, etc.) to those that are still playing. Dead men don’t talk!
No blind fire. You must be able to look down the sights of your guns to shoot
No climbing buildings, vehicles, trees, or anything else!
Hits
Any hit to any part of the body counts as a kill
Gun hits do not count, unless it would go through the gun and hit you- guns are not hard cover!
Ricochets do not count, unless it bounces off your gun at a shallow angle- side hits do not count
Rubber knife hits count as a kill (this includes being hit by an underhand tossed rubber knife)
Friendly fire counts! If hit by a fellow teammate, then this is considered a kill
When two players engage each other in combat (whether at a distance or close quarters), and both players get hit, first person hit is out. If there is a disagreement, both players are out regardless of who said “HIT”
After a player is hit, they must put their hand and wait 3 minutes to "bleed out" before going back to their respawn point. Dead players must have their hand up, or red cloth on head. If the player is in the line of fire, they may take THREE (3) steps to avoid being hit again. It is recommended that you take a knee during the bleed out, but it is not required.
Minimum Engagement Distance (MED)
LMGs have a 20 foot MED, and can not “bang kill.” If you are within your MED, you must use a pistol/secondary.
DMRs have a 50 foot MED, and can not “bang kill.” If you are within your MED, you must use a pistol/secondary.
Snipers have a 100 foot MED, and can not “bang kill.” If you are within your MED, you must use a pistol/secondary.
Grenades
Only wire pull smoke grenades are allowed on the field (NO homemade smokes are permitted)
Pyrotechnic grenades are permitted for use (this includes certain TAG grenades, Pea Grenades, etc.)
Allowed TAG grenades include: Paladin (chalk), & Archangel (impact) rounds for anti-vehicle use
Thunder B’s have a 15ft kill radius. If thrown into a building, everyone in the room is dead (must go through window or doorway, no throwing over the roof of the building)
Single grenade launchers and six barrel launchers are permitted for use. If you choose to carry the 6 shooter grenade launcher, you cannot carry your rifle with you, a pistol or shotgun is the only weapon you may carry while you use the 6 shooter. One shot with a grenade clears any room no matter how big (grenade launchers are the only weapons you can blind fire with on the field)
If a grenade launcher is fired into a room, all players within that room are considered hit. This includes shower shells, provided a majority of the bbs enter the room.
Rockets shot at the outside of buildings count as a kill for anyone behind the wall. If shot inside the building, anyone inside is considered dead
Claymores kill by bb hit only.
Medic Rule
Each person may carry up to two 2 feet long (minimum required length) bandages. This allows you to be bandaged twice on the field, acting as an on-field respawn
Wounded players waiting for a medic CANNOT MOVE without aid. Live players may place a hand on a wounded player’s shoulder and walk with them, which will be considered a drag. Live players’ hand must remain on wounded players’ shoulder in order to move.
Wounded players CANNOT TALK, besides calling out for a medic’s aid
Medics must wrap the bandages around the player’s arm (MilSim West Tourniquets are allowed for use)
Medics cannot medic themselves. Medics can only be bandaged by another medic
Medics will only be assigned by the Commanding Officer at your Starting Base, or the Admin at the beginning of the game.
Once a player has been bandaged twice, they can return to their Starting Base and respawn instantly, or report to an FOB that is controlled by their team and remain there for 3 minutes before respawning
Medics will have white tape on their right arm, or the front & back of their gear.
Searching Players
Live players may approach wounded players from the opposing team and search them for intel
To initiate a search, the enemy player puts their hand on the wounded player, lower their weapon, look at the player, and say, “I am searching you.” At that moment, the wounded player must relinquish any intel items they have in their possession at the time of the search
You MAY NOT take any of the dead person’s items. You MAY NOT touch or take any of their personal items. ONLY INTEL may be exchanged
FOB Rules
Forward operating bases can be captured by either team. The team's flag must be raised in order for that team to spawn at the base
Dead players must wait 1 minute at FOB before being spawned back into the game. You still must complete your bleed out time at the location where you were shot
Spawning at an FOB allows dead/wounded players to remove all previous bandages and put them back into their pouches
IF YOU ARE SHOT WHILE YOU ARE INSIDE THE FOB: You must LEAVE THE FOB IMMEDIATELY AND RETURN TO YOUR BASE TO RESPAWN. There is NO BLEED OUT. Immediately leave the FOB and go to base, or move away from the FOB so you are not in the way of other players
Vehicles
Vehicles will only be operated by BOA staff
Vehicles will not exceed 10 miles per hour
Players are not allowed to exit or enter ANY moving vehicle
Players must remain 10ft from any moving vehicle
Players in ghillie suits WILL NEVER lie near vehicle roads, trails, or in the driving path of any vehicle
Vehicles out of use will flash hazard lights or display dead rag
Disabling a Vehicle:
In order to disable a vehicle, a 40mm grenade/frag must be shot/thrown at the vehicle
After being disabled, the vehicle must “burn down” for one minute, after which all players within are considered dead. After the burn down timer, the vehicle must return to base, where it will be “repaired” for 10 minutes
Rockets immediately destroy the impacted vehicle, and kill all occupants inside.
Ballistic Shields
Shields must be realistically weighted and sized, ie 18”x36” and 26 pounds
Shield carriers are only allowed to use pistols when carrying the shield, no rifle/smg is allowed to be carried while the shield is in use.
FPS Restrictions
AEG, Bolt Action, Etc
No engagement distance with pistols or shotguns that shoot under 350 fps chronoed with .20g bbs
No engagement distance with AEG and Gas Rifles chronoed at 400 fps with .20g bbs. SEMI ONLY
20 ft engagement distance with LMG chronoed at 400 fps with .20g bbs. 26 RPS max.
50 ft engagement distance with DMR chronoed at 450 fps with .20g bbs. Must be LOCKED in semi. No full auto option on gun.
100 ft engagement distance with Bolt Action Sniper rifles chronoed at 500 fps with .20g bbs.
HPA
No engagement distance with HPA rifles chronoed at 1.42J with .32g bbs. SEMI ONLY
20 ft engagement distance with HPA LMG chronoed at 1.42J with .32g bbs. 26 RPS max.
50 ft engagement distance with HPA DMR chronoed at 1.78 J with .32g bbs. Must be LOCKED in semi. No full auto option on gun.
100 ft engagement distance with HPA Sniper chronoed at 2.29J with .32g bbs.